I'm Konstantin Kushko.
I'm a game designer and maker of artsy projects (like Twitter bots, virtual photography and other stuff).
I participated in 15+ game jams. My interests are narrative-driven experiences, humorous games, walking sims, experiments and weird things.
I do game design and team management. Currently learning level design.
Hey, I'm available for work. If you're doing something cool, feel free to contact me at: email@example.com
Metaphysical Trolleybus Simulator (in development. notgame. GD, PM, level design),
Cocodjango (FPS. as PM, GD),
Siberian Game Jam Virtual Afterparty (level design),
Bers (walking sim. as PM, GD),
Kaptowka (Twitch-based realtime year long game. GD, environment art),
Nose Simulator VR (mobile VR experiment. GD),
Capt`n Yar Battlescar (FPS. level design, environment art),
Alchemist Dungeon jam version (roguelike. GD),
Stressumo (top-down shooter. programming, GD),
Bay Decay (GD),
Oops! My Dear Is A Deer (GD),
An Elf Walks Into A Bar (environment art),
One More Day (environment art).
I also run Siberian Game Jam — one of the biggest online/offline game jam gatherings in Russia.
All of these games and playables are great and effing awesome. Absolutely nothing mediocre here. You should play these, seriously.
Games about being human, self-care, vulnerability, mental health and stuff. Enjoy some Cuddlepunk and maybe cry just a little bit.