I'm Kostya Kushko.
I'm a game designer and maker of artsy projects (Twitter bots, virtual photography and other stuff).
I'm into narrative-driven experiences, humorous games, walking sims, experiments and weird things.
Hey, I'm available for collaboration and work. If you're doing something cool, feel free to contact me at: firstname.lastname@example.org
I participated in 15+ game jams. I do game design and team management, and tried a little bit of other roles. Currently learning level design at XYZ school.
I also run Siberian Game Jam.
Cocodjango (FPS. as PM, GD), Siberian Game Jam Virtual Afterparty (virtual event, level design), Nose Simulator VR (mobile VR experiment. GD), Capt`n Yar Battlescar (FPS. level design, environment art), Alchemist Dungeon jam version (roguelike. GD), Stressumo (top-down shooter. programming, GD), Bay Decay (GD), Oops! My Dear Is A Deer (GD), An Elf Walks Into A Bar (environment art), Cyberfunk (3D art), Terminal (concepts), One More Day (voxel art).
All of these games and playables are great and effing awesome. Absolutely nothing mediocre here. You should play these, seriously.
Games about being human, self-care, vulnerability, mental health and stuff. Enjoy some Cuddlepunk and maybe cry just a little bit.